Difference between revisions of "MagicItemHasEffectCountCode"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Created)
 
imported>DragoonWraith
(MI)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
MagicItemHasEffectCountCode - returns the count of effects with the specified effect code on the magic item. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
        (effectCount:short) MagicItemHasEffectCountCode effectCode:long
 
        (effectCount:short) MagicItemHasEffectCountC effectCode:long
'''Syntax:'''
(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
 
(effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
 
Returns the count of effects with the specified effect code on the magic item.
 
==Notes==
* Uses a long value returned from [[GetNthEffectItemCode]] or [[GetMagicEffectCode]].
* Using '''MagicItemHasEffectCode''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash.
** The same is probably true for '''MagicItemHasEffectCountCode'''.
**This has been fixed as of v0013.


==See Also==
==See Also==
Line 14: Line 26:
[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]

Latest revision as of 20:17, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
(effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref

Returns the count of effects with the specified effect code on the magic item.

Notes[edit | edit source]

  • Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
  • Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
    • The same is probably true for MagicItemHasEffectCountCode.
    • This has been fixed as of v0013.

See Also[edit | edit source]