Difference between revisions of "ModAttackDamage"
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imported>WereWolf (Fixed syntax) |
imported>WereWolf (Add example) |
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'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | (nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | ||
'''Example:''' | |||
ref Weapon | |||
float WeaponDamage | |||
set Weapon to player.[[GetEquippedObject]] 16 | |||
Weapon.ModAttackDamage 10 | |||
Add 10 to the current player's equipped weapon attack damage. | |||
==See Also== | ==See Also== |
Revision as of 15:30, 9 September 2007
A command for Oblivion Script Extender
ModAttackDamage - modifies the base attack damage up or down.
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 Weapon.ModAttackDamage 10
Add 10 to the current player's equipped weapon attack damage.