Difference between revisions of "ModAttackDamage"

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imported>WereWolf
(Add example)
imported>DragoonWraith
(fixing example - GetEquippedObject returns an objectID, not a referenceID.)
 
(One intermediate revision by one other user not shown)
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
ModAttackDamage - modifies the base attack damage up or down.


'''Syntax:'''
'''Syntax:'''
  (nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref''
  (nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref''
Modifies the base attack damage up or down.
'''Example:'''
'''Example:'''
  ref Weapon
  ref Weapon
  float WeaponDamage
  float WeaponDamage
  set Weapon to player.[[GetEquippedObject]] 16
  set Weapon to player.[[GetEquippedObject]] 16
  Weapon.ModAttackDamage 10
  ModAttackDamage 10 Weapon
Add 10 to the current player's equipped weapon attack damage.
Add 10 to the current player's equipped weapon attack damage.



Latest revision as of 14:27, 10 June 2008

A command for Oblivion Script Extender

Syntax:

(nothing) reference.ModAttackDamage modifyBy:float objectID:ref

Modifies the base attack damage up or down.

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
ModAttackDamage 10 Weapon

Add 10 to the current player's equipped weapon attack damage.

See Also[edit | edit source]