Difference between revisions of "ModAttackDamage"
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imported>WereWolf (Add example) |
imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.) |
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(One intermediate revision by one other user not shown) | |||
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | (nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | ||
Modifies the base attack damage up or down. | |||
'''Example:''' | '''Example:''' | ||
ref Weapon | ref Weapon | ||
float WeaponDamage | float WeaponDamage | ||
set Weapon to player.[[GetEquippedObject]] 16 | set Weapon to player.[[GetEquippedObject]] 16 | ||
ModAttackDamage 10 Weapon | |||
Add 10 to the current player's equipped weapon attack damage. | Add 10 to the current player's equipped weapon attack damage. | ||
Latest revision as of 14:27, 10 June 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Modifies the base attack damage up or down.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 ModAttackDamage 10 Weapon
Add 10 to the current player's equipped weapon attack damage.