Difference between revisions of "ModPlayerSkillExp"

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Modifies the current SkillUse by ''amount''.
If the new value is
*greater than the one returned by [[GetRequiredSkillExp]] increments the Skill by 1.
*less than 0 decrements the Skill by 1.
== Notes ==
During Skill increment/decrement SkillAdvances, MajorSkillUps & SkillUse is handled correctly.
AttributeBonus isn't affected, though. You have to adjust it manually using [[GetPCAttributeBonus] & [[SetPCAttributeBonus]].
==See Also==
*[[GetPlayerSkillUse]]
*[[GetSkillUseIncrement]]
*[[SetSkillUseIncrement]]
*[[IncrementPlayerSkillUse]]
*[[TriggerPlayerSkillUse]]
*[[GetRequiredSkillExp]]


[[Category:Functions]]
[[Category:Functions]]

Revision as of 09:18, 23 March 2011

< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(nuSkillExperience:float) ModPlayerSkillExp skill:actorValueCode amount:float 
(nuSkillExperience:float) ModPlayerSkillExpC skill:short amount:float


Modifies the current SkillUse by amount. If the new value is

  • greater than the one returned by GetRequiredSkillExp increments the Skill by 1.
  • less than 0 decrements the Skill by 1.

Notes

During Skill increment/decrement SkillAdvances, MajorSkillUps & SkillUse is handled correctly. AttributeBonus isn't affected, though. You have to adjust it manually using [[GetPCAttributeBonus] & SetPCAttributeBonus.

See Also