SetSkillUseIncrement

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A command for Oblivion Script Extender

Syntax:

(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short

Sets the experience point increase for one use of a skill action.

Example

SetSkillUseIncrement 1 Alchemy 1
SetSkillUseIncrement 0 Alchemy 0

Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.

Notes[edit | edit source]

  • At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.

See Also[edit | edit source]