Difference between revisions of "ModPlayerSkillExp"

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== Notes ==
== Notes ==
During Skill increment/decrement SkillAdvances, MajorSkillUps & SkillUse is handled correctly.
During Skill increment/decrement SkillAdvances, MajorSkillUps & SkillUse is handled correctly.
AttributeBonus isn't affected, though. You have to adjust it manually using [[GetPCAttributeBonus] & [[SetPCAttributeBonus]].
AttributeBonus isn't affected, though. You have to adjust it manually using [[GetPCAttributeBonus]] & [[SetPCAttributeBonus]].


==See Also==
==See Also==

Latest revision as of 17:55, 26 March 2011

< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(nuSkillExperience:float) ModPlayerSkillExp skill:actorValueCode amount:float 
(nuSkillExperience:float) ModPlayerSkillExpC skill:short amount:float


Modifies the current SkillUse by amount. If the new value is

  • greater than the one returned by GetRequiredSkillExp increments the Skill by 1.
  • less than 0 decrements the Skill by 1.

Notes

During Skill increment/decrement SkillAdvances, MajorSkillUps & SkillUse is handled correctly. AttributeBonus isn't affected, though. You have to adjust it manually using GetPCAttributeBonus & SetPCAttributeBonus.

See Also