Difference between revisions of "ModWeaponReach"
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imported>WereWolf (New page: A command for Oblivion Script Extender '''Syntax:''' (nothing) ''reference.''SetWeaponReach nuReach:float ''objectID:ref'' Sets the reach of the w...) |
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'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference.'' | (nothing) ''reference.''ModWeaponReach modifyBy:float ''objectID:ref'' | ||
Modifies the reach of the weapon up or down. | |||
'''Example:''' | '''Example:''' | ||
ref weapon | ref weapon | ||
set weapon to player.[[GetEquippedObject]] 16 | set weapon to player.[[GetEquippedObject]] 16 | ||
ModWeaponReach +100 weapon | |||
Increase player's equipped weapon reach in 100. | |||
==See Also== | ==See Also== | ||
*[[GetWeaponReach]] | *[[GetWeaponReach]] | ||
*[[ | *[[SetWeaponReach]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 03:34, 15 September 2007
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModWeaponReach modifyBy:float objectID:ref
Modifies the reach of the weapon up or down.
Example:
ref weapon set weapon to player.GetEquippedObject 16 ModWeaponReach +100 weapon
Increase player's equipped weapon reach in 100.