Difference between revisions of "New World Space"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Waerloga
m
imported>Waerloga
Line 1: Line 1:
A new page for information and problems encountered when building a New World Space.
A new page for information and problems encountered when building a New World Space.
Solution to the half-black LOD problem, by b3w4:
http://www.silgrad.com/wbb2/thread.php?threadid=2374
and 'fixing the half black texture bug' here:
http://cs.elderscrolls.com/constwiki/index.php/LOD_texture_fix_script
World Maps:
http://cs.elderscrolls.com/constwiki/index.php/World_Maps
and
http://cs.elderscrolls.com/constwiki/index.php/Maps
Landscape LOD Tutorial:
http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial
                                                                                     
When there is sufficient information this page will be moved to the Tutorials Section.   
                                                                                                 
Silgrad Towers guide for an in-game map. A custom in-game map.
The usable dimensions and the cell coordinates can be changed (depending on the map you're using).
Step 1.
Place the map (GreenMap.dds) in the correct directory "\data\textures\menus\map\world\".
Step 2.
Load the Oblivion esm in the CS.
Go to the World menu and select the submenu "Worldspaces..".
Select Tamriel (screenshot).
In the map data section click on the button "menus..." etc.
Select the map in the "\data\textures\menus\map\world\(GreenMap.dds)" directory.
In this case the map has the same size as Tamriel so you don't have to change the usable dimensions and the cell coordinates.
Step 3.
Save the esp.
Step 4.
Open the esp with a hex editor (screenshot).
Change the following code (find the following text: "menus\map\world\GreenMap.dds").
Change the "m" (6D in hex) from ["m"enus\map\world\GreenMap.dds] to an "M" (4D in hex).
Step 5.
Save the file in the hex editor.
Step 6.
Select the esp and check in-game.
You'll see the map with the correct location of the PC.
Resuming.
I also used another map (bigger) and changed the usable
dimensions and the cell coordinates, as per requirement. This worked fine.
Don't merge it to an esm (leave the changing of the map in an esp).
If you do, your esm alters the oblivion esm and you'll see weird things (in-game screenshot).
I used a map made by Kosomot.
In-game map esp.
[[Category:World_Spaces]]
[[Category:World_Spaces]]

Revision as of 16:17, 23 January 2007

A new page for information and problems encountered when building a New World Space. Solution to the half-black LOD problem, by b3w4: http://www.silgrad.com/wbb2/thread.php?threadid=2374 and 'fixing the half black texture bug' here: http://cs.elderscrolls.com/constwiki/index.php/LOD_texture_fix_script World Maps: http://cs.elderscrolls.com/constwiki/index.php/World_Maps and http://cs.elderscrolls.com/constwiki/index.php/Maps Landscape LOD Tutorial: http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial

When there is sufficient information this page will be moved to the Tutorials Section.

Silgrad Towers guide for an in-game map. A custom in-game map.

The usable dimensions and the cell coordinates can be changed (depending on the map you're using).

Step 1.

Place the map (GreenMap.dds) in the correct directory "\data\textures\menus\map\world\".

Step 2.

Load the Oblivion esm in the CS.

Go to the World menu and select the submenu "Worldspaces..". Select Tamriel (screenshot).

In the map data section click on the button "menus..." etc. Select the map in the "\data\textures\menus\map\world\(GreenMap.dds)" directory.

In this case the map has the same size as Tamriel so you don't have to change the usable dimensions and the cell coordinates.

Step 3.

Save the esp.

Step 4.

Open the esp with a hex editor (screenshot).

Change the following code (find the following text: "menus\map\world\GreenMap.dds").

Change the "m" (6D in hex) from ["m"enus\map\world\GreenMap.dds] to an "M" (4D in hex).

Step 5.

Save the file in the hex editor.

Step 6.

Select the esp and check in-game. You'll see the map with the correct location of the PC.

Resuming.

I also used another map (bigger) and changed the usable dimensions and the cell coordinates, as per requirement. This worked fine.

Don't merge it to an esm (leave the changing of the map in an esp). If you do, your esm alters the oblivion esm and you'll see weird things (in-game screenshot).

I used a map made by Kosomot.

In-game map esp.