Difference between revisions of "NiAlphaPropertySetDestinationBlendFunction"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(New page: This is a command from NifSE. '''Syntax''' (bool:success) NiAlphaPropertySetDestinationBlendFunction short:blendFunc short:nifID ''short:blockID'' (bool:success) NiA...)
(No difference)

Revision as of 17:15, 21 January 2011

This is a command from NifSE.

Syntax

(bool:success) NiAlphaPropertySetDestinationBlendFunction short:blendFunc short:nifID short:blockID
(bool:success) NiAlphaPropSetDestBlendFunc short:blendFunc short:nifID short:blockID

Sets the blend function used for the destination by the NiAlphaProperty specified by blockID. The possible values and their meanings are indicated below.

Returns -1 if the function fails for any reason.

The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiAlphaProperty, so this function will always require an explicit blockID.

Blend Functions

The function of each value is equivalent to the OpenGL blending function of similar name.

  • ONE = 0
  • ZERO = 1
  • SRC_COLOR = 2
  • ONE_MINUS_SRC_COLOR = 3
  • DST_COLOR = 4
  • ONE_MINUS_DST_COLOR = 5
  • SRC_ALPHA = 6
  • ONE_MINUS_SRC_ALPHA = 7
  • DST_ALPHA = 8
  • ONE_MINUS_DST_ALPHA = 9
  • SRC_ALPHA_SATURATE = 10

See Also