Difference between revisions of "SetActorAlpha"
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imported>Elim Garak |
imported>Vswe m (Added Search Terms) |
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Sets the actor's alpha value (how | Sets the actor's alpha value (how opaque they are), with 1.0 meaning solid and 0.0 meaning fully transparent. | ||
'''Notice''': Since the Gamebryo-Engine has still problems with soft alpha overlays, this parameter may cause strange effects with alpha masks on textures, e.g. leaving a transparency border around some parts of hair meshes. | '''Notice''': Since the Gamebryo-Engine has still problems with soft alpha overlays, this parameter may cause strange effects with alpha masks on textures, e.g. leaving a transparency border around some parts of hair meshes. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Magic Functions]] | [[Category: Magic Functions]] | ||
[[Category: Magic Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] | |||
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Set | |||
Actor | |||
Alpha | |||
End Search Terms --> |
Latest revision as of 12:28, 20 June 2008
Syntax:
SetActorAlpha [0.0 - 1.0] saa [0.0 - 1.0]
Example:
SetActorAlpha .5
Sets the actor's alpha value (how opaque they are), with 1.0 meaning solid and 0.0 meaning fully transparent.
Notice: Since the Gamebryo-Engine has still problems with soft alpha overlays, this parameter may cause strange effects with alpha masks on textures, e.g. leaving a transparency border around some parts of hair meshes.