SetActorAlpha

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Syntax:

SetActorAlpha [0.0 - 1.0]
saa [0.0 - 1.0]

Example:

SetActorAlpha .5


Sets the actor's alpha value (how opaque they are), with 1.0 meaning solid and 0.0 meaning fully transparent.

Notice: Since the Gamebryo-Engine has still problems with soft alpha overlays, this parameter may cause strange effects with alpha masks on textures, e.g. leaving a transparency border around some parts of hair meshes.