Difference between revisions of "SetAttackDamage"

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imported>WereWolf
imported>WereWolf
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'''Syntax:'''
'''Syntax:'''
         (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
         (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
'''Example:'''
ref Weapon
float WeaponDamage
set Weapon to player.[[GetEquippedObject]] 16
set WeaponDamage to Weapon.[[GetAttackDamage]]
set WeaponDamage to WeaponDamage * 2
Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.


==See Also==
==See Also==

Revision as of 15:28, 9 September 2007

A command for Oblivion Script Extender

SetAttackDamage - sets the base attack damage.

Syntax:

       (nothing) reference.SetAttackDamage nuDamage:long objectID:ref

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to Weapon.GetAttackDamage
set WeaponDamage to WeaponDamage * 2
Weapon.SetAttackDamage WeaponDamage

Double the current player's equipped weapon attack damage.

See Also