Difference between revisions of "SetAttackDamage"
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imported>WereWolf |
imported>Speedo (Incorrect syntax in example) |
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Line 10: | Line 10: | ||
float WeaponDamage | float WeaponDamage | ||
set Weapon to player.[[GetEquippedObject]] 16 | set Weapon to player.[[GetEquippedObject]] 16 | ||
set WeaponDamage to | set WeaponDamage to [[GetAttackDamage]] Weapon | ||
set WeaponDamage to WeaponDamage * 2 | set WeaponDamage to WeaponDamage * 2 | ||
Weapon.SetAttackDamage WeaponDamage | Weapon.SetAttackDamage WeaponDamage |
Revision as of 12:19, 14 April 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage * 2 Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.