Difference between revisions of "SetAttackDamage"

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imported>WereWolf
imported>Speedo
(Incorrect syntax in example)
Line 10: Line 10:
  float WeaponDamage
  float WeaponDamage
  set Weapon to player.[[GetEquippedObject]] 16
  set Weapon to player.[[GetEquippedObject]] 16
  set WeaponDamage to Weapon.[[GetAttackDamage]]
  set WeaponDamage to [[GetAttackDamage]] Weapon
  set WeaponDamage to WeaponDamage * 2
  set WeaponDamage to WeaponDamage * 2
  Weapon.SetAttackDamage WeaponDamage
  Weapon.SetAttackDamage WeaponDamage

Revision as of 12:19, 14 April 2008

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetAttackDamage nuDamage:long objectID:ref

Sets the base attack damage.

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to GetAttackDamage Weapon
set WeaponDamage to WeaponDamage * 2
Weapon.SetAttackDamage WeaponDamage

Double the current player's equipped weapon attack damage.

See Also