Difference between revisions of "SetAttackDamage"
Jump to navigation
Jump to search
imported>WereWolf (New page: SetAttackDamage - sets the base attack damage (nothing) reference.SetAttackDamage nuDamage:long objectID:ref ==Example== A command for [[:Category:Oblivion Script Extender|Obli...) |
imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.) |
||
(13 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
'''Syntax:''' | |||
(nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref'' | |||
Sets the base attack damage. | |||
'''Example:''' | |||
ref Weapon | |||
float WeaponDamage | |||
set Weapon to player.[[GetEquippedObject]] 16 | |||
set WeaponDamage to [[GetAttackDamage]] Weapon | |||
set WeaponDamage to WeaponDamage * 2 | |||
SetAttackDamage WeaponDamage Weapon | |||
Double the current player's equipped weapon attack damage. | |||
==See Also== | |||
*[[GetAttackDamage]] | |||
*[[ModAttackDamage]] | |||
[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: Functions (OBSE)]] | [[Category:Functions (OBSE)]] | ||
[[Category: | [[Category:Inventory Functions]] | ||
[[Category:Inventory Functions (OBSE)]] |
Latest revision as of 14:28, 10 June 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage * 2 SetAttackDamage WeaponDamage Weapon
Double the current player's equipped weapon attack damage.