Difference between revisions of "SetAttackDamage"
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imported>WereWolf (Fixed syntax) |
imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.) |
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(6 intermediate revisions by 2 users not shown) | |||
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
SetAttackDamage | '''Syntax:''' | ||
(nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref'' | |||
Sets the base attack damage. | |||
'''Example:''' | |||
ref Weapon | |||
float WeaponDamage | |||
set Weapon to player.[[GetEquippedObject]] 16 | |||
set WeaponDamage to [[GetAttackDamage]] Weapon | |||
set WeaponDamage to WeaponDamage * 2 | |||
SetAttackDamage WeaponDamage Weapon | |||
Double the current player's equipped weapon attack damage. | |||
==See Also== | ==See Also== |
Latest revision as of 14:28, 10 June 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage * 2 SetAttackDamage WeaponDamage Weapon
Double the current player's equipped weapon attack damage.