Difference between revisions of "SetAttackDamage"

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imported>WereWolf
imported>DragoonWraith
(fixing example - GetEquippedObject returns an objectID, not a referenceID.)
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
  (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
  (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''


SetAttackDamage - sets the base attack damage.
Sets the base attack damage.


'''Example:'''
'''Example:'''
Line 10: Line 10:
  float WeaponDamage
  float WeaponDamage
  set Weapon to player.[[GetEquippedObject]] 16
  set Weapon to player.[[GetEquippedObject]] 16
  set WeaponDamage to Weapon.[[GetAttackDamage]]
  set WeaponDamage to [[GetAttackDamage]] Weapon
  set WeaponDamage to WeaponDamage * 2
  set WeaponDamage to WeaponDamage * 2
  Weapon.SetAttackDamage WeaponDamage
  SetAttackDamage WeaponDamage Weapon
Double the current player's equipped weapon attack damage.
Double the current player's equipped weapon attack damage.



Latest revision as of 14:28, 10 June 2008

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetAttackDamage nuDamage:long objectID:ref

Sets the base attack damage.

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to GetAttackDamage Weapon
set WeaponDamage to WeaponDamage * 2
SetAttackDamage WeaponDamage Weapon

Double the current player's equipped weapon attack damage.

See Also[edit | edit source]