Difference between revisions of "SetButtonPressed"
Jump to navigation
Jump to search
imported>CSbot (Automated import of articles) |
(No difference)
|
Revision as of 01:32, 9 August 2010
Article Added by Automaton
This article has been added to the Wiki by CSbot, an automated WikiBot. If you notice anything wrong with this page, please notify DragoonWraith, this bot's operator, by adding a comment to the end of User talk:DragoonWraith. If this article seems to be correct, then you can help the Wiki by removing this message, by editing this page and deleting the {{BotAddedPage}} template from the top of it. Thank you.
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) SetButtonPressed buttonID:short
When any Message menu is displayed (game prompts such as the inventory quantity prompt as well as those created by the MessageBox function), forces the menu to behave as if the specified button was pressed. Button IDs range from 0 to 9.