Difference between revisions of "SetEquippedCurrentHealth"

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imported>WereWolf
(Added example)
imported>WereWolf
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  player.SetEquippedCurrentHealth 100 16
  player.SetEquippedCurrentHealth 100 16
Set the health of the player's equipped weapon to 100.
Set the health of the player's equipped weapon to 100.


{{OBSE_SLotIDs}}
{{OBSE_SLotIDs}}

Revision as of 15:36, 9 September 2007

A command for Oblivion Script Extender

Sets the current health of the object in the specified equipment slot.

Syntax:

(nothing) reference.SetEquippedCurrentHealth nuHealth:long slot:short

Example:

player.SetEquippedCurrentHealth 100 16

Set the health of the player's equipped weapon to 100.



Slot IDs

armor/clothing
 0	head
 1	hair
 2	upper body
 3	lower body
 4	hand
 5	foot
 6	right ring
 7	left ring
 8	amulet
 13	shield
 14	torch
 15	tail
 18	lower and upper body
 19	lower and upper and foot
 20	lower, upper, hand and foot
 21	lower, upper, and hand
 22 	upper and hand
 255	no slot

weapon/ammo
 16	weapon
 17	ammo


Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV

Special return values
 18     both lower and upper body (robes)

Reserved values are currently nonfunctional and/or obsolete.

reserved
  9	(weapon)
 10	(back weapon)
 11	(side weapon)
 12	(quiver) 


See Also