Difference between revisions of "GetUnconscious"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Category links)
imported>Shademe
( )
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
  ''ActorID''.GetUnconscious  
  ''ActorID''.GetUnconscious  


Returns 1 if the actor has been set to an unconscious state.  
Returns 1 if the actor has been set to an unconscious state using the [[setUnconscious]] function.  


==See Also==  
==See Also==  
Line 8: Line 8:


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: AI Functions]]
[[Category: AI Functions]]
Line 13: Line 14:
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Condition Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Unconscious
End Search Terms -->

Latest revision as of 17:57, 7 May 2009

Syntax:

ActorID.GetUnconscious 

Returns 1 if the actor has been set to an unconscious state using the setUnconscious function.

See Also[edit | edit source]

SetUnconscious