Difference between revisions of "GetUnconscious"
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imported>Haama (Category links) |
imported>Shademe ( ) |
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''ActorID''.GetUnconscious | ''ActorID''.GetUnconscious | ||
Returns 1 if the actor has been set to an unconscious state. | Returns 1 if the actor has been set to an unconscious state using the [[setUnconscious]] function. | ||
==See Also== | ==See Also== | ||
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: AI Functions]] | [[Category: AI Functions]] | ||
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[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | [[Category: Condition Functions (CS 1.0)]] | ||
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Get | |||
Unconscious | |||
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Latest revision as of 17:57, 7 May 2009
Syntax:
ActorID.GetUnconscious
Returns 1 if the actor has been set to an unconscious state using the setUnconscious function.
See Also[edit | edit source]