Difference between revisions of "GetUnconscious"
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imported>Shademe (→Article Updated: Clarifications) |
imported>Shademe ( ) |
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''ActorID''.GetUnconscious | ''ActorID''.GetUnconscious | ||
Returns 1 if the actor has been set to an unconscious state using the [[ | Returns 1 if the actor has been set to an unconscious state using the [[setUnconscious]] function. | ||
==See Also== | ==See Also== |
Latest revision as of 17:57, 7 May 2009
Syntax:
ActorID.GetUnconscious
Returns 1 if the actor has been set to an unconscious state using the setUnconscious function.
See Also[edit | edit source]