[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Glossary"
Jump to navigation
Jump to search
m
→F: Sigh. Preview is your friend.
imported>Wrye (→F: Link to full formid article.) |
imported>Wrye m (→F: Sigh. Preview is your friend.) |
||
Line 53: | Line 53: | ||
:Formids have two parts: the first two digits are the modIndex and the next six digits are the objectIndex. While the last six digits are fixed, the first two digits depend on the context. E.g. a record defined in a mod may have a modindex of "02", but in a mod that same record may have a modindex of "A1". The conversion is simple though -- the modindex is simply the order of the source mod in the current context. E.g. Oblivion always loads first, and so has modindex of "00". A mod that is the tenth mod to load after Oblivion.esm is "0A" (A == 10 in hexadecimal). | :Formids have two parts: the first two digits are the modIndex and the next six digits are the objectIndex. While the last six digits are fixed, the first two digits depend on the context. E.g. a record defined in a mod may have a modindex of "02", but in a mod that same record may have a modindex of "A1". The conversion is simple though -- the modindex is simply the order of the source mod in the current context. E.g. Oblivion always loads first, and so has modindex of "00". A mod that is the tenth mod to load after Oblivion.esm is "0A" (A == 10 in hexadecimal). | ||
:'''See:'' [[FormID]] | :'''See:''' [[FormID]] | ||
==G== | ==G== |