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Difference between revisions of "Glossary"
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→R: Expand reference.
imported>Wrye m (→F: Sigh. Preview is your friend.) |
imported>Wrye (→R: Expand reference.) |
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==R== | ==R== | ||
;[[Reference]] | ;[[Reference]] | ||
: | :An instance of a base object that has been placed in the render window. Each base object can have multiple references (the count of references is displayed in the object window). If any of the properties of a base object are changed in the object window, all its references are also changed in-game. However, references also hold some data that is unique to them. The simplest example is the position data. It's unique for each reference, and is not stored with the base object information in the object window. | ||
:'''See:''' [[Modding Terminology]] | :'''See:''' [[Reference]], [[Modding Terminology]] | ||
; [[Retexturing]] | ; [[Retexturing]] |