Difference between revisions of "IAllyHitAllowed"

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The maximum number of times that an NPC will tolerate "friendly hits" in combat, from one of the NPC's allies, until the NPC regards the offender as an enemy.  The default is '''5''', meaning an NPC who is the player's ally will regard the player as an enemy after the player hits him or her at least six times.  (Unconfirmed, only extrapolated: requires further experimentation. --[[User:JT|JT]])
{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100" | Description
|style="background:#ffeded;" width="800" |
 
The maximum number of times that an NPC will tolerate "friendly hits" in combat, from one of the NPC's allies, until the NPC regards the offender as an enemy.  The default is '''5''', meaning an NPC who is the player's ally will regard the player as an enemy after the player hits him or her at least six times.  (Unconfirmed)
 
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
5
 
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==See Also==
==See Also==
[[iFriendHitAllowed]]
[[iFriendHitAllowed]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 10:01, 30 September 2007

Description

The maximum number of times that an NPC will tolerate "friendly hits" in combat, from one of the NPC's allies, until the NPC regards the offender as an enemy. The default is 5, meaning an NPC who is the player's ally will regard the player as an enemy after the player hits him or her at least six times. (Unconfirmed)

Default value

5


See Also[edit | edit source]

iFriendHitAllowed