Difference between revisions of "IsNthEffectItemScripted"

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imported>DragoonWraith
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
IsNthEffectItemScripted - returns whether the specified effect item is scripted


'''Syntax'''
'''Syntax'''
  (isScriptEffect:bool) IsNthEffectItemScripted magicItem:ref whichEffect:short
  (isScriptEffect:bool) IsNthEffectItemScripted magicItem:ref whichEffect:short
Returns whether the specified effect item is a scripted effect.
==Notes==
*This will return true if the effect is a scripted effect, even if no script has been attached to the effect. Use '''if GetNthEffectItemScript''' to determine if there is a script on the effect.


==See Also==
==See Also==
* [[GetNthEffectItemScript]]
*[[GetNthEffectItemScript]]
* [[SetNthEffectItemScript]]
*[[SetNthEffectItemScript]]


[[Category:Functions]]
[[Category:Functions]]
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Effect Item (OBSE)]]

Latest revision as of 19:42, 1 March 2008

A command for Oblivion Script Extender

Syntax

(isScriptEffect:bool) IsNthEffectItemScripted magicItem:ref whichEffect:short

Returns whether the specified effect item is a scripted effect.

Notes[edit | edit source]

  • This will return true if the effect is a scripted effect, even if no script has been attached to the effect. Use if GetNthEffectItemScript to determine if there is a script on the effect.

See Also[edit | edit source]