Difference between revisions of "SetOpenKey"

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==See Also==
==See Also==
*[[SetOpenKey]]
*[[GetOpenKey]]
*[[GetLinkedDoor]]
*[[GetLinkedDoor]]



Revision as of 13:47, 4 December 2007

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetOpenKey key:ref

Sets the key used to unlock the reference to the specified key.

Notes

  • Normally, doors only have the key set on one side of the door. Setting the key on both sides of a linked door may produce odd results, so use with caution and check the other side of the door first with
ref pDoor
ref pKey
;DoorRef is a Reference Editor ID of a door
...
set pDoor to DoorRef.GetLinkedDoor
set pKey to pDoor.GetOpenKey
if (pKey == 0)
  DoorRef.SetOpenKey SomeKey

See Also