Difference between revisions of "SetRestrained"
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imported>Arthmoor (Adding note for SetRestrained resurrecting dead actors.) |
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Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue. | Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue. | ||
'''Notes:''' | |||
*Player can look up and down when '''SetRestrained''' is called on the Player, but not left or right. | |||
*'''SetRestrained''' will resurrect a dead actor if used on one. | |||
==See Also== | ==See Also== | ||
[[SetUnconscious]] | [[SetUnconscious]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: AI Functions]] | [[Category: AI Functions]] | ||
[[Category: AI Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
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Latest revision as of 18:21, 21 January 2015
Syntax:
SetRestrained flag
Example:
SetRestrained 1
Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.
Notes:
- Player can look up and down when SetRestrained is called on the Player, but not left or right.
- SetRestrained will resurrect a dead actor if used on one.
See Also[edit | edit source]