Difference between revisions of "SetRigidBodyMass"
Jump to navigation
Jump to search
imported>DragoonWraith |
imported>Fella |
||
Line 8: | Line 8: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Inventory Functions]] | [[Category: Inventory Functions]] | ||
[[Category: Inventory Functions (CS 1.0)]] | [[Category: Inventory Functions (CS 1.0)]] |
Revision as of 12:00, 23 January 2008
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.