Difference between revisions of "SetTravelHorse"

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'''Syntax:'''
'''Syntax:'''
  (horse:ref) reference.GetTravelHorse
  (nothing) reference.SetTravelHorse horse:ref


Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.
Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.

Latest revision as of 13:45, 19 January 2017

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetTravelHorse horse:ref

Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.

Notes[edit | edit source]

  • Use GetGameLoaded to determine when this function needs to be set again.

See Also[edit | edit source]