Difference between revisions of "SetTravelHorse"
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imported>Haama (Created) |
imported>Malachy1681 |
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'''Syntax:''' | '''Syntax:''' | ||
(horse:ref | (nothing) reference.SetTravelHorse horse:ref | ||
Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame. | Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame. |
Latest revision as of 13:45, 19 January 2017
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetTravelHorse horse:ref
Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.
Notes[edit | edit source]
- Use GetGameLoaded to determine when this function needs to be set again.