Difference between revisions of "StartQuest"

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==Notes==
==Notes==
*Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the game is reloaded.
*Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.
*Starting a new quest with this function does not intrinsically set its stage. You may need to follow StartQuest with a call to [[SetStage]].


==See Also==  
==See Also==  
[[StopQuest]]  
* [[StopQuest]]  
* [[SetStage]]


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Quest Functions]]
[[Category: Quest Functions]]
[[Category: Quest Functions (CS 1.0)]]
<!-- Begin Search Terms
Start
Quest
End Search Terms -->

Latest revision as of 00:12, 13 January 2013

Syntax:

StartQuest QuestID 

Example:

StartQuest SQ09


Starts the quest, which means:

  • Any attached dialogue will be enabled.
  • The quest script, if any, will begin running.

Notes[edit | edit source]

  • Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.
  • Starting a new quest with this function does not intrinsically set its stage. You may need to follow StartQuest with a call to SetStage.

See Also[edit | edit source]