Difference between revisions of "Topics Tab"
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imported>Nezroy (revert) |
imported>ShadowDancer (Adding Note:) |
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'''Note:''' | |||
* Any of the [[:Category:Settings#String Game Settings|String Game Settings]] can be included in a Quest's ''Topics'' '''Response Details''' by using an ampersand (&) followed immediately by the '''String Game Setting''' followed immediately by a semicolon (;). Example: &sUActnActivate; | |||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Dialogue]] | [[Category:Dialogue]] | ||
[[Category:Editing Dialogue]] | [[Category:Editing Dialogue]] |
Revision as of 00:18, 28 August 2007
The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
You can create new dialogue topics as you need them (see Editing Dialogue). There are some important default topics that are used on the Topics Tab:
- GREETING: This topic is used when the player enters dialogue with an NPC.
- GOODBYE (see Conversation Tab): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.
Note:
- Any of the String Game Settings can be included in a Quest's Topics Response Details by using an ampersand (&) followed immediately by the String Game Setting followed immediately by a semicolon (;). Example: &sUActnActivate;