Conversation Tab

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

A conversation is a series of infos that are played between two NPCs. All random conversations use infos stored in topics on this tab.


You can create new conversation topic as you need them (see Editing Dialogue). There are some important default conversation topics which you will need to understand in order to add dialogue to Oblivion's random conversation system:

  • HELLO: All random conversations start with a HELLO. The starting HELLO must have "Link From" left blank to indicate that it can start a conversation.
  • GOODBYE: By default, all random conversations will end with a GOODBYE unless they are ended by another info with the "Goodbye" flag checked. (Note that this topic is also used by NPCs when the player exits the dialogue menu. See Topics Tab.)
  • INFOGENERAL: This topic is unusual because it appears both in random conversation and as the "Rumors" topic in dialogue with NPCs. When you ask an NPC about a Rumor, he will pick an info from the INFOGENERAL topic and then "keep" that rumor for 24 hours (so if you ask him again during the same day, he will continue to tell you the same rumor).


Note:

  • Some of the String Game Settings can be included in a Quest's Conversation Response Details by using an ampersand (&) followed immediately by the String Game Setting followed immediately by a semicolon (;). Example: &sUActnActivate;

See Also[edit | edit source]

How do you set up a scripted conversation between two or more NPCs?