Difference between revisions of "Topics Tab"
Jump to navigation
Jump to search
imported>ShadowDancer (Adding Note:) |
imported>ShadowDancer m (typo) |
||
Line 9: | Line 9: | ||
'''Note:''' | '''Note:''' | ||
* | * Some of the [[:Category:Settings#String Game Settings|String Game Settings]] can be included in a Quest's ''Topics'' '''Response Details''' by using an ampersand (&) followed immediately by the '''String Game Setting''' followed immediately by a semicolon (;). Example: &sUActnActivate; | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 20:01, 1 September 2007
The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
You can create new dialogue topics as you need them (see Editing Dialogue). There are some important default topics that are used on the Topics Tab:
- GREETING: This topic is used when the player enters dialogue with an NPC.
- GOODBYE (see Conversation Tab): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.
Note:
- Some of the String Game Settings can be included in a Quest's Topics Response Details by using an ampersand (&) followed immediately by the String Game Setting followed immediately by a semicolon (;). Example: &sUActnActivate;