Difference between revisions of "Topics Tab"
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The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu. | The Topics Tab of the Quest window holds all the [[:Category:Dialogue|dialogue]] between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu. | ||
Revision as of 00:43, 17 January 2008
The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
You can create new dialogue topics as you need them (see Editing Dialogue). There are some important default topics that are used on the Topics Tab:
- GREETING: This topic is used when the player enters dialogue with an NPC.
- GOODBYE (see Conversation Tab): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.
Note:
- Some of the String Game Settings can be included in a Quest's Topics Response Details by using an ampersand (&) followed immediately by the String Game Setting followed immediately by a semicolon (;). Example: &sUActnActivate;