Difference between revisions of "Wander Package"

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imported>Scruggs
imported>Wrye
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'''Location:''' Go to specified location and wander near it, within specified radius. Radius must be greater than zero. Recommended radius of greater than 100. Actors in wander packages are also trying to find people to talk to within their social radius.  If you do not want an actor to engage in dialogue in a wander they must have skipfallout behavior checked.  Also the energey level of an actor determines how often they move in a wander.  If they find a chair in their wander radius they will likely sit down for a while.
'''Location:''' Go to specified location and wander near it, within specified radius. Radius must be greater than zero. Recommended radius of greater than 100. Actors in wander packages are also trying to find people to talk to within their social radius.  If you do not want an actor to engage in dialogue in a wander they must have skipfallout behavior checked.  Also the energey level of an actor determines how often they move in a wander.  If they find a chair in their wander radius they will likely sit down for a while.
'''Offers Services:''' If the NPC offers services, then rather than engaging other NPCs in conversation, they will follow the player around, trying to keep him/her in sight. This behavior ignores radius, always sneak and other flags.


'''Duration = 0:''' <br>
'''Duration = 0:''' <br>
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*For the NPC to not run into walls, you must first create a "priority" path. To do this click on the path mode button then while holding both CTRL and ALT, lay out a path that you want the NPC to follow.<br>
*For the NPC to not run into walls, you must first create a "priority" path. To do this click on the path mode button then while holding both CTRL and ALT, lay out a path that you want the NPC to follow.<br>
*The amount of time an actor spends standing idly during a wander package is controlled at least in part by the game settings [[fAIMaxWanderTime]] and [[fAIEngergyLevelMult]].
*The amount of time an actor spends standing idly during a wander package is controlled at least in part by the game settings [[fAIMaxWanderTime]] and [[fAIEngergyLevelMult]].
[[Category:Packages]]
[[Category:Packages]]
[[Category:Package Types]]
[[Category:Package Types]]

Revision as of 04:33, 3 June 2007

Target: Not Used.

Location: Go to specified location and wander near it, within specified radius. Radius must be greater than zero. Recommended radius of greater than 100. Actors in wander packages are also trying to find people to talk to within their social radius. If you do not want an actor to engage in dialogue in a wander they must have skipfallout behavior checked. Also the energey level of an actor determines how often they move in a wander. If they find a chair in their wander radius they will likely sit down for a while.

Offers Services: If the NPC offers services, then rather than engaging other NPCs in conversation, they will follow the player around, trying to keep him/her in sight. This behavior ignores radius, always sneak and other flags.

Duration = 0:
Nothing checked: Wander until something higher evaluates.
Must Complete: Meaningless.
Must Reach Location: Will not reeval to any other package until location is reached. When at location, wander until something higher evaluates.

Duration > 0:
Nothing checked: Wander at location until duration expires, unless something higher priority evaluates earlier.
Must Complete: Wander at location until duration expires. Will not reeval to any other package until location is reached AND duration expires.
Must Reach Location: Will not reeval to any other package until location is reached. When at location, wander for remaining duration unless something higher evaluates first.

Additional Notes:

  • For the NPC to not run into walls, you must first create a "priority" path. To do this click on the path mode button then while holding both CTRL and ALT, lay out a path that you want the NPC to follow.
  • The amount of time an actor spends standing idly during a wander package is controlled at least in part by the game settings fAIMaxWanderTime and fAIEngergyLevelMult.