Difference between revisions of "Category:Pluggy"

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*[http://www.bethsoft.com/bgsforums/index.php?showtopic=778904 Discussion Thread #1]
*[http://www.bethsoft.com/bgsforums/index.php?showtopic=778904 <nowiki>[WIP]</nowiki> Pluggy]
*[http://www.bethsoft.com/bgsforums/index.php?showtopic=813793 Discussion Thread #2]
*[http://www.bethsoft.com/bgsforums/index.php?showtopic=813793 <nowiki>[WIP/BETA]</nowiki> Pluggy #2]
*[http://www.bethsoft.com/bgsforums/index.php?showtopic=820323 Current Discussion Thread]
*[http://www.bethsoft.com/bgsforums/index.php?showtopic=820323 <nowiki>[WIP/BETA]</nowiki> Pluggy #3]
*[http://www.bethsoft.com/bgsforums/index.php?showtopic=832904 <nowiki>[WIP/BETA]</nowiki> Pluggy #4]
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Revision as of 16:26, 15 April 2008



Pluggy
Author(s)

Elys

Current Version Beta 56 (GetPluginVersion returns 56)
Description

Pluggy is a multifunction plugin for OBSE. Its main features include:

  • Single-dimension array support
  • String variables
  • The ability to save strings to text files
  • True INI file support, both reading and writing values
Installation
  • Automated Install:
    1. Simply run the downloaded .msi file
  • Manual Install:
    1. Browse to the folder Oblivion\Data\obse\plugins
    2. Extract the contents of the downloaded zip into that folder
Download

http://karamail.nerim.net/elys/Pluggy

Source Code

http://karamail.nerim.net/elys/Pluggy

Discussions
OBSE Name "OBSE_Elys_Pluggy"

(for use with IsPluginInstalled/GetPluginVersion)


Introduction

See the following pages to get an overview of the various Pluggy capabilities:

Data Storage

  • The arrays/strings are stored in files with the extension .pluggy in "My Documents\My Games\Oblivion\Saves"
  • A .pluggy file is created whenever the game is saved and there are arrays/strings in use.
  • Each .pluggy file's name corresponds to its associated save file, e.g. "autosave.pluggy" corresponds with "autosave.ess".
  • If all arrays/strings are destroyed, or all mods that were using arrays/strings are deactivated, the .pluggy file will not be created at the next save.

Memory Usage

  • Memory (in-game) - 4 bytes per empty array index and 6 bytes per filled array index or string character
  • HDD space - 6 bytes per filled array index or string character

Function Speed

  • Not fully tested, but running 900 Pluggy "Find" calls only took half a second while 900 GetInventoryObject calls took 10 seconds. In short, these are incredibly fast functions.

Notes

  • Many Pluggy functions can be used to both return and set a value. This is determined by an optional flag - if it's left empty the value will be returned and if it's filled the value will be set to that flag.

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

F

H

S