Difference between revisions of "Talk:AddToLeveledList"

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imported>Haama
(Requires Cell resets?)
imported>Haama
(→‎Requires Cell resets?: Asking everywhere)
 
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If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?
If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?


The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using ''AddToLeveledList'' I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?
The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using '''AddToLeveledList''' I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?


--[[User:Haama|Haama]] 14:10, 13 January 2011 (EST)
--[[User:Haama|Haama]] 14:10, 13 January 2011 (EST)
:Heh, at this point, unfortunately, putting this here is about as good as just asking me, Haama. Since you're probably the only other person who'd notice it on Recent Changes. Asking scruggs or the CS forum or just testing it seems like the best choice to me.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:00, 13 January 2011 (EST)
::Oh, it is on the CS forum as well. Just figured this is the place that the answer should be stored. Got a guess, about the same as I've seen - leveled lists are determined on spawn, so it would be required. Gonna' try scruggsy/OBSE thread next... I'd think ''someone'' has tried the function (other than as an array...)
::--[[User:Haama|Haama]] 21:49, 13 January 2011 (EST)

Latest revision as of 21:49, 13 January 2011

What function changes an item's level requirement? If this method can only create an array in the CS, it would probably be faster and easier to use quest variables.--Haama 23:45, 5 February 2008 (EST)

Requires Cell resets?[edit source]

If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?

The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using AddToLeveledList I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?

--Haama 14:10, 13 January 2011 (EST)

Heh, at this point, unfortunately, putting this here is about as good as just asking me, Haama. Since you're probably the only other person who'd notice it on Recent Changes. Asking scruggs or the CS forum or just testing it seems like the best choice to me.
Dragoon Wraith TALK 21:00, 13 January 2011 (EST)
Oh, it is on the CS forum as well. Just figured this is the place that the answer should be stored. Got a guess, about the same as I've seen - leveled lists are determined on spawn, so it would be required. Gonna' try scruggsy/OBSE thread next... I'd think someone has tried the function (other than as an array...)
--Haama 21:49, 13 January 2011 (EST)