Difference between revisions of "Talk:Cast"
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imported>Reinhartmenken |
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: If you want a target spell fired in a particular direction, but not at a particular reference, place two invisible activators along the path you want the spell to follow and have the first cast the spell at the second. [[User:Scruggs|Scruggs]] 04:39, 17 November 2006 (EST) | : If you want a target spell fired in a particular direction, but not at a particular reference, place two invisible activators along the path you want the spell to follow and have the first cast the spell at the second. [[User:Scruggs|Scruggs]] 04:39, 17 November 2006 (EST) | ||
Seems that spells targeting someone else (not self) will be treated as touch spells. As such, if the command is used on an npc to cast a "ranged spell" (target instead of touch or self), the npc would walk up to the target and cast the spell instead, or else it would just continue pursue. This was explained to me by Xcom. Any idea on how to fix this? Without possibly doing something similar to what Scruggs suggested above? (for another situation, which might also benefit this) [[User:Reinhartmenken | Reinhartmenken]] 23:47, 7 December 2006 (EST) |
Revision as of 00:40, 8 December 2006
--Mrflippy 00:29, 13 April 2006 (EDT): It looks like this command may not work if the player is targeted and god mode is active. For example "activator.cast FlippySpell player" doesn't seem to be working with god mode active.
- --Kkuhlmann 08:41, 13 April 2006 (EDT): All bets are off if you're in god mode. Don't test your scripts while in god mode...
Stalker 13:16, 17 April 2006 (EDT) This doesn't seem to work on containers god mode or not.
--Blackblade 20:35, 16 November 2006 (EDT) Is there a way to cast target spells without an Refrence?
- It depends what you mean. If its an AoE spell, just place an invisible activator and have it cast the spell at the player; or, place a tiny corpse near the activator and use that as the target of the spell.
- If you want a target spell fired in a particular direction, but not at a particular reference, place two invisible activators along the path you want the spell to follow and have the first cast the spell at the second. Scruggs 04:39, 17 November 2006 (EST)
Seems that spells targeting someone else (not self) will be treated as touch spells. As such, if the command is used on an npc to cast a "ranged spell" (target instead of touch or self), the npc would walk up to the target and cast the spell instead, or else it would just continue pursue. This was explained to me by Xcom. Any idea on how to fix this? Without possibly doing something similar to what Scruggs suggested above? (for another situation, which might also benefit this) Reinhartmenken 23:47, 7 December 2006 (EST)