Cast
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Syntax:
[ActorID|ActivatorID.]Cast SpellID [TargetRefID]
Example:
Cast ShrineAkatoshSpeedMagicka Player
Calling object casts the specified spell at the target. The behavior of this function depends on the range of the spell and the types of the calling object and target reference:
Notes[edit | edit source]
- Does not require the casted spell to be in the caster's spell list (if any).
- This function can be used to force the player to cast a spell on himself, but cannot force him to cast Touch or Target range spells at other actors or objects.
- If used when player controls are disabled it may cause the game to crash.
- If called by an actor, the actor will play his normal spellcasting animations while casting the spell. If the actor is a creature with no spellcasting animation, the function will not work. When called on anything other than an actor, the calling object does not animate.
- Only certain types of objects appear to serve as valid targets. Actors and activators work, but when some other object types, such as Items, are supplied for the Target parameter, the spell projectile will travel down the negative y-axis rather than in the direction of the target.
- This function is unreliable when used to force an actor to cast a Target-range spell on a target which is not within Touch-range. Often the actor will attempt to walk into touch-range of the target and then cast the spell, but more frequently he will simply ignore the function.
- Cast must be called from a reference. Items in inventories aren't references. Therefore cast won't run if called from a scripted object in an inventory. See talk page for details and workarounds.