Difference between revisions of "Talk:Common Bugs"

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imported>HawkFest
imported>HawkFest
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:::Aye, that was a '''damn impressive''' post there, RealmEleven. Very nice, very thorough. Great contribution.
:::Aye, that was a '''damn impressive''' post there, RealmEleven. Very nice, very thorough. Great contribution.
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:46, 14 January 2009 (EST)
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:46, 14 January 2009 (EST)
::::Where is RealmEleven's post?
::::Where is RealmEleven's post? --[[User:HawkFest|HawkFest]] 03:56, 15 February 2009 (EST)


== About the section "Adding Multiple Items with the Same Script" ==
== About the section "Adding Multiple Items with the Same Script" ==


I've never ever experienced what the author says. I'm adding 7 distinct items within the same frame to a container, while at the same time 4 other containers in the same cell are adding 2 to 4 distinct items to themselves, and it never crashed nor any odd thing, which was tested on a high-end '''and''' low-end machine. Hence, the author should explain the exact context instead of making this some "generic" behavior when adding multiple items: are those items have onAdd blocks (the 7 items I was talking about all have onAdd, menumode and gamemode blocks)? Are they adding other items from their own onAdd blocks? If the author saw the problem, then he/she should be able to give the context (those mentioned never gave me any problem, although I didn't try adding an item which itself adds another Item in from within its onAdd block), however it's too vague... Weird. --[[User:HawkFest|HawkFest]] 03:47, 15 February 2009 (EST)
I've never ever experienced what the author says. I'm adding 7 distinct items within the same frame to a container, while at the same time 4 other containers in the same cell are adding 2 to 4 distinct items to themselves, and it never crashed nor any odd thing, which was tested on a high-end '''and''' low-end machine. Hence, the author should explain the exact context instead of making this some "generic" behavior when adding multiple items: are those items have onAdd blocks (the 7 items I was talking about all have onAdd, menumode and gamemode blocks)? Are they adding other items from their own onAdd blocks? If the author saw the problem, then he/she should be able to give the context (those mentioned never gave me any problem, although I didn't try adding an item which itself adds another Item in from within its onAdd block), however it's too vague... Weird. --[[User:HawkFest|HawkFest]] 03:47, 15 February 2009 (EST)

Revision as of 03:56, 15 February 2009

The Ghostly NPC Bug

Are you certain this isn't a pathgrid issue? If you place obstacles over an existing pathgrid then actors will try to pass through the obstacle. If you alter the pathgrid to fit around the new obstacles, actors should not attempt to pass through the obstacles.

--dev_akm 11:23, 19 December 2008 (EST)
Looks like Realmeleven answered this question: sounds like it is probably caused by a pathgrid not matching the cell changes. Thanks!
--dev_akm 23:38, 14 January 2009 (EST)
Aye, that was a damn impressive post there, RealmEleven. Very nice, very thorough. Great contribution.
Dragoon Wraith TALK 23:46, 14 January 2009 (EST)
Where is RealmEleven's post? --HawkFest 03:56, 15 February 2009 (EST)

About the section "Adding Multiple Items with the Same Script"

I've never ever experienced what the author says. I'm adding 7 distinct items within the same frame to a container, while at the same time 4 other containers in the same cell are adding 2 to 4 distinct items to themselves, and it never crashed nor any odd thing, which was tested on a high-end and low-end machine. Hence, the author should explain the exact context instead of making this some "generic" behavior when adding multiple items: are those items have onAdd blocks (the 7 items I was talking about all have onAdd, menumode and gamemode blocks)? Are they adding other items from their own onAdd blocks? If the author saw the problem, then he/she should be able to give the context (those mentioned never gave me any problem, although I didn't try adding an item which itself adds another Item in from within its onAdd block), however it's too vague... Weird. --HawkFest 03:47, 15 February 2009 (EST)