Difference between revisions of "Talk:CreateFullActorCopy"
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imported>MefDka m |
imported>Guidobot |
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:[[User:ShadowDancer|ShadowDancer]] 10:32, 6 July 2006 (EDT): Well short of writing a script that goes through all of the factions and does a [[GetInFaction]] | :[[User:ShadowDancer|ShadowDancer]] 10:32, 6 July 2006 (EDT): Well short of writing a script that goes through all of the factions and does a [[GetInFaction]] | ||
:I use this for summons w/ DeleteFullActorCopy and it works like a charm. It creates a new base object so that you can change the name of the reference through this. I believe DeleteFullActorCopy deletes the base object and the instantiated reference. [[User:Guidobot|Guidobot]] 14:52, 12 April 2007 (EDT) |
Revision as of 13:52, 12 April 2007
Dragoon Wraith TALK 13:20, 5 July 2006 (EDT): Does this simply create a new Reference to the same Object, or does this create a new Object that is a duplicate of the original? (i.e. if I use Object-changing function on a copy, will it affect the original)
Also, anyone know a good way to copy over the factions and things that the base has, to create a true duplicate?
- ShadowDancer 10:32, 6 July 2006 (EDT): Well short of writing a script that goes through all of the factions and does a GetInFaction
- I use this for summons w/ DeleteFullActorCopy and it works like a charm. It creates a new base object so that you can change the name of the reference through this. I believe DeleteFullActorCopy deletes the base object and the instantiated reference. Guidobot 14:52, 12 April 2007 (EDT)