Difference between revisions of "Talk:CreateFullActorCopy"
CreateFullActorCopy /= PlaceAtMe Discussion
imported>Antares (Xilverbulet, I have a theory) |
imported>Antares (CreateFullActorCopy /= PlaceAtMe Discussion) |
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:If any similarities exist between our scripts I would like to know of them. | :If any similarities exist between our scripts I would like to know of them. | ||
:--[[User:Antares|Antares]] 07:41, 14 October 2008 (EDT) | :--[[User:Antares|Antares]] 07:41, 14 October 2008 (EDT) | ||
==CreateFullActorCopy /= PlaceAtMe Discussion== | |||
Ok so at present we ''(I am, at least)'' are under the assumption that FullActorCopy's can be destroyed/removed/purged using the DeleteFullActorCopy function. What I am getting at is, what about the equipment of an FullActorCopy?<BR> | |||
Say you make a copy of an NPC and kill it, they drop the weapon they were wielding. Would that weapon effectively be equivalent to one that was created using PlaceAtMe? Any thoughts/wisdom would be very much appreciated.<BR> | |||
--[[User:Antares|Antares]] 23:05, 15 October 2008 (EDT) |