Difference between revisions of "Talk:CreateFullActorCopy"
Jump to navigation
Jump to search
Xilverbulet, I have a theory
imported>Xilver |
imported>Antares (Xilverbulet, I have a theory) |
||
Line 59: | Line 59: | ||
---- | ---- | ||
Anyone know why a "CreateFullActorCopy" creature does not do damage with physical attacks?[[User:Xilver|Xilverbulet]] 16:27, 22 March 2008 (EDT) | Anyone know why a "CreateFullActorCopy" creature does not do damage with physical attacks?[[User:Xilver|Xilverbulet]] 16:27, 22 March 2008 (EDT) | ||
:Your creature wouldn't happen to be scripted and have a ''DeleteFullActorCopy'' function running on it under certain conditions? | |||
:I am currently trying to iron the kinks out of a combatant summoning activator where I can dispose of any corpses, its not going extremely well but for a bit of debug I ''coc'd'' to the dummy cell that they were in and they did no damage to me, but did to each other. | |||
:My complete script is as follows: | |||
<pre>scn RSEntertainmentRoomSummonedActorScript | |||
;applied to all summonable actors in the entertainment room | |||
Ref Self | |||
Begin OnActivate | |||
Set Self to GetSelf | |||
If Self.GetDead == 1 | |||
MessageBox "You have disposed of the corpse." | |||
Self.Disable ;call this line an insurance policy, probably not needed but meh | |||
Self.DeleteFullActorCopy | |||
endif | |||
End</pre> | |||
:If any similarities exist between our scripts I would like to know of them. | |||
:--[[User:Antares|Antares]] 07:41, 14 October 2008 (EDT) |