Difference between revisions of "Talk:CreateFullActorCopy"

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918 bytes added ,  06:41, 14 October 2008
Xilverbulet, I have a theory
imported>Xilver
imported>Antares
(Xilverbulet, I have a theory)
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Anyone know why a "CreateFullActorCopy" creature does not do damage with physical attacks?[[User:Xilver|Xilverbulet]] 16:27, 22 March 2008 (EDT)
Anyone know why a "CreateFullActorCopy" creature does not do damage with physical attacks?[[User:Xilver|Xilverbulet]] 16:27, 22 March 2008 (EDT)
:Your creature wouldn't happen to be scripted and have a ''DeleteFullActorCopy'' function running on it under certain conditions?
:I am currently trying to iron the kinks out of a combatant summoning activator where I can dispose of any corpses, its not going extremely well but for a bit of debug I ''coc'd'' to the dummy cell that they were in and they did no damage to me, but did to each other.
:My complete script is as follows:
<pre>scn RSEntertainmentRoomSummonedActorScript
;applied to all summonable actors in the entertainment room
Ref Self
Begin OnActivate
Set Self to GetSelf
If Self.GetDead == 1
MessageBox "You have disposed of the corpse."
  Self.Disable ;call this line an insurance policy, probably not needed but meh
  Self.DeleteFullActorCopy
endif
End</pre>
:If any similarities exist between our scripts I would like to know of them.
:--[[User:Antares|Antares]] 07:41, 14 October 2008 (EDT)
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