Difference between revisions of "Talk:Debug Text"
imported>TS7 m (Reverted edit of OarE4d, changed back to last version by Omzy) |
imported>Sigil Baram (Asking for help with odd debug text) |
||
Line 10: | Line 10: | ||
Since the HK_STATE is a string variable, is there any way to access this variable in a script?--[[User:Omzy|Omzy]] 17:47, 13 June 2006 (EDT) | Since the HK_STATE is a string variable, is there any way to access this variable in a script?--[[User:Omzy|Omzy]] 17:47, 13 June 2006 (EDT) | ||
== Help please == | |||
When I use sdt 2 i get output different from that listed. It appears as: | |||
FPS: ## (Type #) | |||
Queued IO Task Count: ## (Appears to refer to disk IO as it spikes when cells load) | |||
Queued Reference Count: ## (not sure what it means but it spikes on cell load too) | |||
Total BSTask Count: ## (This number also spikes on cell load) | |||
The two queue counts return to 0 after cells finish loading; however the Total spikes and then rests at a progressively higher number as i play the game. As the total rises the game starts to lag more and more. This behave did not happen before or happened to a lesser extent so that i did not notice it until now. [[User:Sigil Baram|Sigil Baram]] 21:17, 2 April 2009 (EDT) |
Latest revision as of 21:17, 2 April 2009
One - Animations[edit source]
The first line says:
HK_STATE -> OnGround.
This state shows whatever action the actor is performing. For example, if I was jumping and blocking with a shield at the same time, it would read:
Action -> Block HK_STATE -> InAir.
Since the HK_STATE is a string variable, is there any way to access this variable in a script?--Omzy 17:47, 13 June 2006 (EDT)
Help please[edit source]
When I use sdt 2 i get output different from that listed. It appears as:
FPS: ## (Type #) Queued IO Task Count: ## (Appears to refer to disk IO as it spikes when cells load) Queued Reference Count: ## (not sure what it means but it spikes on cell load too) Total BSTask Count: ## (This number also spikes on cell load)
The two queue counts return to 0 after cells finish loading; however the Total spikes and then rests at a progressively higher number as i play the game. As the total rises the game starts to lag more and more. This behave did not happen before or happened to a lesser extent so that i did not notice it until now. Sigil Baram 21:17, 2 April 2009 (EDT)