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Difference between revisions of "Talk:Drop"

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imported>DragoonWraith
imported>DragoonWraith
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:According to the article, it would appear that the answers are "yes" and "never?" - the latter seems uncertain, however. But I'm basing this entirely on the article that you claim does not answer those questions, a statement which confuses me since I see both issues addressed in the Note section...
:According to the article, it would appear that the answers are "yes" and "never?" - the latter seems uncertain, however. But I'm basing this entirely on the article that you claim does not answer those questions, a statement which confuses me since I see both issues addressed in the Note section...
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:01, 1 February 2009 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:01, 1 February 2009 (EST)
::Nevermind, that was a recent edit by Haama, presumably in response. I may have ninja'd him.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:02, 1 February 2009 (EST)


== Reference to the Dropped Item ? ==
== Reference to the Dropped Item ? ==

Revision as of 19:02, 1 February 2009

In conjunction with GetFirstRef, this function might be used for a way to walk through individual items in an inventory. Drop the item, then use GetFirstRef to get the dropped item/stack's reference. Make sure to pick up the items with an Activate after manipulating the items, to keep the item's script from running. If I'm not mistaken, this is effectively how RefStuff works, but doesn't require the plug-in. This still has the same limitations as RefStuff, mainly that not every function has been modified to work on references (i.e., SetEquippedWeaponPoison).--Haama 13:24, 2 June 2008 (EDT)

Drop compared to just dropping

The article does not answer the following questions;

  • Is the item's health/script vars/etc preserved when it is dropped?
  • Under what conditions is the item's onDrop block called/not called?

--ABO 15:45, 1 February 2009 (EST)

According to the article, it would appear that the answers are "yes" and "never?" - the latter seems uncertain, however. But I'm basing this entirely on the article that you claim does not answer those questions, a statement which confuses me since I see both issues addressed in the Note section...
Dragoon Wraith TALK 19:01, 1 February 2009 (EST)
Nevermind, that was a recent edit by Haama, presumably in response. I may have ninja'd him.
Dragoon Wraith TALK 19:02, 1 February 2009 (EST)

Reference to the Dropped Item ?

How do I get an reference to an item being dropped from an actor ? -- shademe 05:22, 13 September 2008 (EDT)

With OBSE, you could use GetFirst/NextRef to find it. Otherwise... I don't think there is any good way to do so.
Dragoon Wraith TALK 09:31, 13 September 2008 (EDT)