Difference between revisions of "Talk:Effect Shader"

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imported>Thepal
imported>DragoonWraith
 
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Now to try to fix the issue of the skin-only effect disappearing when you can't see the person's eyes... --[[User:Thepal|Thepal]] 03:12, 15 May 2011 (EST)
Now to try to fix the issue of the skin-only effect disappearing when you can't see the person's eyes... --[[User:Thepal|Thepal]] 03:12, 15 May 2011 (EST)
:...
:...
:''Wooow.''
:That is absolutely ridiculous. It's probably not something you ''really'' want to do, but just so you know your options, you ''could'' use my [[:Category:NifSE|NifSE]] to change the NiMaterialProperty's name to "skin" during runtime, thereby allowing this effect you want to work on all models that your scripts encounter. Better still, though, would be to write up a Niflib-using utility that goes through the user's Meshes directory and fixes all of them... I could help with such a thing, if you were interested. What exactly is the project you're working on here?
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:44, 14 May 2011 (EDT)

Latest revision as of 22:44, 14 May 2011

Does anyone know how to break this down for dummies? Like explain what each slider does to the visual effect? --Omzy 20:02, 15 June 2006 (EDT)

Need help with specific effect shader[edit source]

Does anyone know how to make a membrane type effect shader that's transparent but slightly blurry? The effect shader menu in the CS baffles me. --Qarl 18:54, 17 December 2006 (EST)

How do you bring up the effect shader GUI? can't find it... WHERE???[edit source]

I am using CS 1.2.404

It is not a menu, but an object in the CS. It is listed on the left side bar under Miscellaneous. --DKong27 19:34, 14 February 2011 (EST)

Skin Only Shading Fix[edit source]

If you have attempted to use the Affect Skin Only option, you may have noticed it doesn't work on female bodies. After hours of messing with the models and textures, I finally found the reason. It seems Bethesda (and in turn body modders) capitalised "Skin" in the female body NIFs for the name of the NiMaterialProperty. It seems the game only recognises lower case "skin" when deciding if the texture is skin or not. Change that capital and female bodies will work with Skin-Only shading.

Now to try to fix the issue of the skin-only effect disappearing when you can't see the person's eyes... --Thepal 03:12, 15 May 2011 (EST)

...
...
Wooow.
That is absolutely ridiculous. It's probably not something you really want to do, but just so you know your options, you could use my NifSE to change the NiMaterialProperty's name to "skin" during runtime, thereby allowing this effect you want to work on all models that your scripts encounter. Better still, though, would be to write up a Niflib-using utility that goes through the user's Meshes directory and fixes all of them... I could help with such a thing, if you were interested. What exactly is the project you're working on here?
Dragoon Wraith TALK 23:44, 14 May 2011 (EDT)