Difference between revisions of "Talk:FEnchantmentGoldMult"
Jump to navigation
Jump to search
imported>Quetzilla (Nonfunctional?) |
imported>Quetzilla m |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Nonfunctional? == | == Nonfunctional? == | ||
I can't seem to get this setting to do anything. I've set it to various numbers with no result. I know OOO has it set to 120, not sure if that does anything. The mod is loaded last in the load order, can't figure out what's not working. | I can't seem to get this setting to do anything. I've set it to various numbers with no result. I know OOO has it set to 120, not sure if that does anything. The mod is loaded last in the load order, can't figure out what's not working. --[[User:Quetzilla|Quetzilla]] | ||
:Enchantment costs are based on different formulae for weapons and for apparel. For weapons: | |||
Enchantment Cost * fEnchantmentEffectPointsMult + Item Charge * fEnchantmentPointsMult | |||
:For apparel: | |||
Effect Magnitude = (Base Cost * Constant Effect Enchantment Factor * Soul Level [1,2,3,4,5]) | |||
+ fMagicCEEnchantMagOffset | |||
Enchantment Cost = Effect magnitude * Barter Factor | |||
:Technically, these are the values added on to the value of the base item when you're looking to buy/sell an enchanted item. If I remember correctly, this is the same as the cost of the enchantment itself, but I could be wrong. | |||
:In short, as far as I know, yes, fEnchantmentGoldMult does nothing. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 05:54, 15 February 2008 (EST) |
Latest revision as of 18:58, 16 April 2008
Nonfunctional?[edit source]
I can't seem to get this setting to do anything. I've set it to various numbers with no result. I know OOO has it set to 120, not sure if that does anything. The mod is loaded last in the load order, can't figure out what's not working. --Quetzilla
- Enchantment costs are based on different formulae for weapons and for apparel. For weapons:
Enchantment Cost * fEnchantmentEffectPointsMult + Item Charge * fEnchantmentPointsMult
- For apparel:
Effect Magnitude = (Base Cost * Constant Effect Enchantment Factor * Soul Level [1,2,3,4,5]) + fMagicCEEnchantMagOffset Enchantment Cost = Effect magnitude * Barter Factor
- Technically, these are the values added on to the value of the base item when you're looking to buy/sell an enchanted item. If I remember correctly, this is the same as the cost of the enchantment itself, but I could be wrong.
- In short, as far as I know, yes, fEnchantmentGoldMult does nothing.
- Dragoon Wraith TALK 05:54, 15 February 2008 (EST)