Difference between revisions of "Talk:GetBoundingBox"

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imported>Mitchalek
(Values are always fixed for a designed model)
 
imported>DragoonWraith
(good fine)
 
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Values returned are always fixed for a character model meaning it is not affected by scale and by collision box changes due to animations transforming the body (e.g. if target is lying, sitting or knocked down, values returned by this function will always be the same). You can easily get the scale factor with [[GetScale]] but I have no clue how to get true collision box size values. [[User:Mitchalek|Mitchalek]] 11:14, 18 August 2011 (EDT)
Values returned are always fixed for a character model meaning it is not affected by scale and by collision box changes due to animations transforming the body (e.g. if target is lying, sitting or knocked down, values returned by this function will always be the same). You can easily get the scale factor with [[GetScale]] but I have no clue how to get true collision box size values. [[User:Mitchalek|Mitchalek]] 11:14, 18 August 2011 (EDT)
:Good to know! That sounds probably unintentional, but it may not be easy for the OBSE team to fix. Still, I recommend bringing it up in the [http://forums.bethsoft.com/index.php?/topic/1217754-relz-oblivion-script-extender-obse-0020-unofficial/ thread]; Scruggs may be able to solve it.
:Most likely with the tools currently available, getting the correct bounding box for NPCs who are not standing is impossible.
:[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 23:39, 18 August 2011 (EDT)

Latest revision as of 22:39, 18 August 2011

Values returned are always fixed for a character model meaning it is not affected by scale and by collision box changes due to animations transforming the body (e.g. if target is lying, sitting or knocked down, values returned by this function will always be the same). You can easily get the scale factor with GetScale but I have no clue how to get true collision box size values. Mitchalek 11:14, 18 August 2011 (EDT)

Good to know! That sounds probably unintentional, but it may not be easy for the OBSE team to fix. Still, I recommend bringing it up in the thread; Scruggs may be able to solve it.
Most likely with the tools currently available, getting the correct bounding box for NPCs who are not standing is impossible.
Dragoon Wraith TALK 23:39, 18 August 2011 (EDT)