Difference between revisions of "Talk:Loading Screen Images"
imported>Haama (→Update: Answered) |
imported>Webstalor (Reformat) |
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:Nice to see you around, ShadowDancer. The answer is in the history...--[[User:Haama|Haama]] 12:10, 16 July 2008 (EDT) | :Nice to see you around, ShadowDancer. The answer is in the history...--[[User:Haama|Haama]] 12:10, 16 July 2008 (EDT) | ||
== Reformat == | |||
--[[User:Webstalor|Webstalor]] 03:57, 20 July 2008 (EDT) I've given this article a thorough overhall. I haven't updated or changed any of the information, but I have changed around the sections to make it more organised. I will be adding more info for those using GIMP shortly, because we don't all use photoshop. |
Revision as of 02:57, 20 July 2008
In the bsa is a photoshop file named "load_troll.psd" with the frame-elements used by the original loadscreens.
Anyway did you actually get the game to display new loadscreens? I thought nobody accomplished this so far.--JOG 00:32, 20 June 2006 (EDT)
- Yes.--Snake 02:22, 20 June 2006 (EDT)
- Well, how about explaining how?
- Maybe in this forum-thread? http://www.elderscrolls.com/forums/index.php?showtopic=474813&hl=
- --JOG 10:31, 20 June 2006 (EDT)
Well, if they work, then I congratulate you! And thanks for sharing this info on the Wiki. And I want to thank you for doing all the research and experimentation to find this out. The Imperial Dragon 13:14, 20 June 2006 (EDT)
i know i can replace loading screens. i'm unsure of whether or not new ones can be added.--Snake 20:00, 20 June 2006 (EDT)
Here, could you provide a link to download your screen and I'll see what I can do? The Imperial Dragon 03:21, 21 June 2006 (EDT)
i can confirm now that adding your own loading screens is possible. i'll have more information on the article shortly.--Snake 04:25, 21 June 2006 (EDT)
- Case sensitive? New loadscreens are case-sensitive while replacing old ones works fine with lower-case folders? Darn. I have to try that as once. Thanks for doing the research-work ;) --JOG 10:26, 21 June 2006 (EDT)
- from what i can tell, i think it has to do with the CS. because if you just add a loadscreen from any folder in textures, it goes to the loadscreen category. but if you add it from Menus\Loading, it goes to the subcategories Menus>Loading. it does this same tomfoolery when adding static models, etc., too. what tipped me off was when i noticed that all the default texture paths were using caps.--Snake 10:40, 21 June 2006 (EDT)
- Could you explain what you do in that macro, then I could try to reproduce it in Photoshop...--JOG 11:02, 21 July 2006 (EDT)
Removed the following Link
Scripts
Paint Shop Pro 10
Download the script here. - Broken/Needs Updating
Huh?
I've pretty much done everything in the tutorial to the letter; DXT5 Non-Mip DDS format, dimensions, case-sensitive destination folder and all, and I'm still getting the Elven Armour default... any ideas?
Thanks.
Astion 14:48, 16 January 2008 (EST)
Update
Does anyone know which part of this article needs updating? Or is it an overall update that is needed? --ShadowDancer 03:44, 16 July 2008 (EDT)
- Nice to see you around, ShadowDancer. The answer is in the history...--Haama 12:10, 16 July 2008 (EDT)
Reformat
--Webstalor 03:57, 20 July 2008 (EDT) I've given this article a thorough overhall. I haven't updated or changed any of the information, but I have changed around the sections to make it more organised. I will be adding more info for those using GIMP shortly, because we don't all use photoshop.