Difference between revisions of "Talk:MessageEx"
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imported>DragoonWraith |
imported>Horny Quintus (Reply) |
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:I'm sorry, but what do you mean by "without a switch"? I'm not familiar with that terminology. | :I'm sorry, but what do you mean by "without a switch"? I'm not familiar with that terminology. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:34, 6 March 2009 (EST) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:34, 6 March 2009 (EST) | ||
::Sorry, I should have said without a ''format specifier''. If you add a % without a format specifier, you get the CTD. | |||
::[[User:Horny Quintus|Horny Quintus]] 18:20, 12 April 2009 (EDT) |
Latest revision as of 17:20, 12 April 2009
If you add a formatting character without a switch the compiler will not alert you, as it will with the basic Message function. However it caused immediate CTD for me in the game. Stupid mistake that took me a while to track down, so I thought I should mention it here. Horny Quintus 05:10, 6 March 2009 (EST)
- I'm sorry, but what do you mean by "without a switch"? I'm not familiar with that terminology.
- Dragoon Wraith TALK 23:34, 6 March 2009 (EST)
- Sorry, I should have said without a format specifier. If you add a % without a format specifier, you get the CTD.
- Horny Quintus 18:20, 12 April 2009 (EDT)