Difference between revisions of "Talk:MessageEx"

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imported>DragoonWraith
imported>Horny Quintus
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:I'm sorry, but what do you mean by "without a switch"? I'm not familiar with that terminology.
:I'm sorry, but what do you mean by "without a switch"? I'm not familiar with that terminology.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:34, 6 March 2009 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:34, 6 March 2009 (EST)
::Sorry, I should have said without a ''format specifier''. If you add a % without a format specifier, you get the CTD.
::[[User:Horny Quintus|Horny Quintus]] 18:20, 12 April 2009 (EDT)

Latest revision as of 17:20, 12 April 2009

If you add a formatting character without a switch the compiler will not alert you, as it will with the basic Message function. However it caused immediate CTD for me in the game. Stupid mistake that took me a while to track down, so I thought I should mention it here. Horny Quintus 05:10, 6 March 2009 (EST)

I'm sorry, but what do you mean by "without a switch"? I'm not familiar with that terminology.
Dragoon Wraith TALK 23:34, 6 March 2009 (EST)
Sorry, I should have said without a format specifier. If you add a % without a format specifier, you get the CTD.
Horny Quintus 18:20, 12 April 2009 (EDT)