Difference between revisions of "Talk:MoveMouseY"

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imported>Timeslip
(answer)
imported>DragoonWraith
(is the axis inverted?)
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:--[[User:Timeslip|Timeslip]] 01:50, 22 August 2006 (EDT)
:--[[User:Timeslip|Timeslip]] 01:50, 22 August 2006 (EDT)
==Recent Edit by KEA==
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:05, 24 September 2006 (EDT): KEA recently changed the example from 50 pixels down to 50 pixels up, while keeping the sign on the input the same. This would imply that the axis is inverted for MoveMouse? Or does this mean that the axis inversion settings affect MoveMouse?

Revision as of 14:05, 24 September 2006

General Talk

Does this move the mouse X pixels on axis X/Y? Would screen resolution affect how this works?

This moves the mouse x pixels along the Y axis, and MoveMouseX is identical for the x axis. Screen resolution effects how it works in menu mode, but not in game. The mouse sensitivity slider will effect how it works in game, but you can adjust for that using con_GetINISetting to read fMouseSensitivity. Oddly, the mouse sensitivity slider has no effect in menu mode.
A SetMouseX/Y function will probably be required for accurate use in menu mode.
--Timeslip 01:50, 22 August 2006 (EDT)

Recent Edit by KEA

Dragoon Wraith TALK 15:05, 24 September 2006 (EDT): KEA recently changed the example from 50 pixels down to 50 pixels up, while keeping the sign on the input the same. This would imply that the axis is inverted for MoveMouse? Or does this mean that the axis inversion settings affect MoveMouse?